Alternate Reality Games: Gamification for Performance by Charles Palmer

Alternate Reality Games: Gamification for Performance

Charles Palmer

118 pages missing pub info (editions)

nonfiction business computer science education informative medium-paced
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Description

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transme...

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